Attacks 1 enemy, dealing 213 damage. Launches the target for 3.5s.
Accuracy required for: Launch #1 Damage: 305% ATK
Skill 2
Storm Fang
Attacks 1 enemy, dealing 213 damage. Casts a [40% RES Down] debuff on the target, lasting 10s.
Accuracy required for: RES Down #1 Damage: 305% ATK
Attacks 1 enemy, dealing 226 damage. Casts a [44% RES Down] debuff on the target, lasting 11s.
Accuracy required for: RES Down #1 Damage: 323.3% ATK
Attacks 1 enemy, dealing 239 damage. Casts a [48% RES Down] debuff on the target, lasting 11s.
Accuracy required for: RES Down #1 Damage: 341.6% ATK
Attacks 1 enemy, dealing 260 damage. Casts a [52% RES Down] debuff on the target, lasting 12s.
Accuracy required for: RES Down #1 Damage: 372.1% ATK
Attacks 1 enemy, dealing 286 damage. Casts a [56% RES Down] debuff on the target, lasting 12s.
Accuracy required for: RES Down #1 Damage: 408.7% ATK
Attacks 1 enemy, dealing 307 damage. Casts a [60% RES Down] debuff on the target, lasting 12s.
Accuracy required for: RES Down #1 Damage: 439.2% ATK
Attacks 1 enemy, dealing 333 damage. Casts a [64% RES Down] debuff on the target, lasting 13s.
Accuracy required for: RES Down #1 Damage: 475.8% ATK
Attacks 1 enemy, dealing 354 damage. Casts a [68% RES Down] debuff on the target, lasting 13s.
Accuracy required for: RES Down #1 Damage: 506.3% ATK
Attacks 1 enemy, dealing 380 damage. Casts a [72% RES Down] debuff on the target, lasting 14s.
Accuracy required for: RES Down #1 Damage: 542.9% ATK
Attacks 1 enemy, dealing 401 damage. Casts a [76% RES Down] debuff on the target, lasting 14s.
Accuracy required for: RES Down #1 Damage: 573.4% ATK
Attacks 1 enemy, dealing 427 damage. Casts a [80% RES Down] debuff on the target, lasting 15s.
Accuracy required for: RES Down #1 Damage: 610% ATK
Skill 3
Peal of Thunder
Attacks 1 enemy 2 times, dealing 110 damage per hit. The first hit casts a [35% DEF Down] debuff on the target, lasting 12s. Then, casts a [12% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by 12%.
Attacks 1 enemy 2 times, dealing 116 damage per hit. The first hit casts a [37% DEF Down] debuff on the target, lasting 12s. Then, casts a [12% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by 12%.
Attacks 1 enemy 2 times, dealing 123 damage per hit. The first hit casts a [37% DEF Down] debuff on the target, lasting 12s. Then, casts a [14% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by 14%.
Attacks 1 enemy 2 times, dealing 134 damage per hit. The first hit casts a [39% DEF Down] debuff on the target, lasting 12s. Then, casts a [14% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by 14%.
Attacks 1 enemy 2 times, dealing 147 damage per hit. The first hit casts a [39% DEF Down] debuff on the target, lasting 14s. Then, casts a [14% Weaken] debuff on the target, lasting 14s, on the second hit, increasing all damage taken by 14%.
Attacks 1 enemy 2 times, dealing 158 damage per hit. The first hit casts a [41% DEF Down] debuff on the target, lasting 14s. Then, casts a [14% Weaken] debuff on the target, lasting 14s, on the second hit, increasing all damage taken by 14%.
Attacks 1 enemy 2 times, dealing 171 damage per hit. The first hit casts a [41% DEF Down] debuff on the target, lasting 14s. Then, casts a [16% Weaken] debuff on the target, lasting 14s, on the second hit, increasing all damage taken by 16%.
Attacks 1 enemy 2 times, dealing 182 damage per hit. The first hit casts a [45% DEF Down] debuff on the target, lasting 14s. Then, casts a [16% Weaken] debuff on the target, lasting 14s, on the second hit, increasing all damage taken by 16%.
Attacks 1 enemy 2 times, dealing 196 damage per hit. The first hit casts a [45% DEF Down] debuff on the target, lasting 14s. Then, casts a [18% Weaken] debuff on the target, lasting 14s, on the second hit, increasing all damage taken by 18%.
Attacks 1 enemy 2 times, dealing 207 damage per hit. The first hit casts a [45% DEF Down] debuff on the target, lasting 17s. Then, casts a [18% Weaken] debuff on the target, lasting 17s, on the second hit, increasing all damage taken by 18%.
Attacks 1 enemy 2 times, dealing 220 damage per hit. The first hit casts a [45% DEF Down] debuff on the target, lasting 17s. Then, casts a [20% Weaken] debuff on the target, lasting 17s, on the second hit, increasing all damage taken by 20%.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 59 damage. Casts a [Stun] debuff on the targets, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 59 damage. Casts a [Hex] debuff on the targets, lasting 12s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 59 damage damage increases by 15% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 63 damage. Casts a [Stun] debuff on the targets, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 63 damage. Casts a [Hex] debuff on the targets, lasting 12s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 63 damage damage increases by 15% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 66 damage. Casts a [Stun] debuff on the targets, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 66 damage. Casts a [Hex] debuff on the targets, lasting 13s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 66 damage damage increases by 15% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 72 damage. Casts a [Stun] debuff on the targets, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 72 damage. Casts a [Hex] debuff on the targets, lasting 13s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 72 damage damage increases by 20% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 79 damage. Casts a [Stun] debuff on the targets, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 79 damage. Casts a [Hex] debuff on the targets, lasting 13s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 79 damage damage increases by 20% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 85 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 85 damage. Casts a [Hex] debuff on the targets, lasting 13s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 85 damage damage increases by 20% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 92 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 92 damage. Casts a [Hex] debuff on the targets, lasting 14s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 92 damage damage increases by 20% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 98 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 98 damage. Casts a [Hex] debuff on the targets, lasting 14s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 98 damage damage increases by 20% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 105 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 105 damage. Casts a [Hex] debuff on the targets, lasting 14s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 105 damage damage increases by 25% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 111 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 111 damage. Casts a [Hex] debuff on the targets, lasting 16s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 111 damage damage increases by 25% per debuff on the target, limited up to +250% damage, on the third hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 118 damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 118 damage. Casts a [Hex] debuff on the targets, lasting 16s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma Thunderclap, dealing 118 damage damage increases by 30% per debuff on the target, limited up to +250% damage, on the third hit.