Events
Pick the highest stage you clear for each boss. The page works out the energy a whole chase takes, what you'll earn, and the gems to cover the gap.
How events work
Events come in two layers. Standalone events run for 3 to 7 days, with a bracket of 50 players and ten reward thresholds. They run inside a 21-day Get Legendary chase (a bracket of 100, 1,000 points to enter), whose tiers pay 200 Gold Crowns in total. Points from each standalone event also count toward the chase.
Energy for a chase
Pick the highest stage you clear comfortably: points per energy rises with stage. Points per run are averages from each stage's drop rates and the points each drop scores.
How this is worked out
Runs = target ÷ points per run, rounded up. Energy = runs × energy per run × how many of that event a chase holds. Points per run are averages over each stage's drops, so real runs vary.
Energy you'll have
Over the 21-day chase, claiming every daily source. The recharge is 288 a day (one every 5 minutes), and gems buy 100 energy for 150.
Every day
Over the chase
Arena Rush
29 battles a day (one an hour plus five from playtime rewards). A 21-day chase holds three 3-day Arena Rush events, and wins score double during them (9 days). Counting every battle won. Chase: points over the whole chase. Days: days at normal points to reach the 18,000-point final reward. Top tier: whether the chase total reaches 108,000.
| League | A day | Chase | Days | Top tier? |
|---|---|---|---|---|
| Bronze 1 | 1,160 | 34,800 | 15.5 | No |
| Bronze 2 | 1,450 | 43,500 | 12.4 | No |
| Bronze 3 | 1,740 | 52,200 | 10.3 | No |
| Bronze 4 | 2,030 | 60,900 | 8.9 | No |
| Silver 1 | 2,320 | 69,600 | 7.8 | No |
| Silver 2 | 2,610 | 78,300 | 6.9 | No |
| Silver 3 | 2,900 | 87,000 | 6.2 | No |
| Silver 4 | 3,190 | 95,700 | 5.6 | No |
| Gold 1 | 3,480 | 104,400 | 5.2 | No |
| Gold 2 | 3,770 | 113,100 | 4.8 | Yes |
| Gold 3 | 4,060 | 121,800 | 4.4 | Yes |
| Gold 4 | 4,350 | 130,500 | 4.1 | Yes |
Every event and its target
Final reward targets from recent events. Targets can differ between divisions and from one event to the next.
| Event | Final reward | How it scores |
|---|---|---|
| Relic Boss | 51,000 | Points for every item dropped, by stars and rarity: 30 to 60 for a 3-star item, 40 to 100 for 4 stars, 230 to 450 for 5 stars and 800 to 2,500 for 6 stars. Two items drop per run. |
| Accessory Hunt (clan boss) | 51,000 | Scored like the Relic Boss events: points per item by stars and rarity, two items per run. |
| Crest Bosses | 18,000 | 1 point per Rare, 10 per Epic and 100 per Legendary item dropped. |
| Omnissi (Essence) | 16,000 | 1 point per Rare, 10 per Epic and 100 per Legendary item dropped. |
| Pentiax (Titan Sparks) | 32,000 | 1 point per Titan Spark. |
| Campaign Rush | 4,800 | A fixed score per battle by difficulty, the same on every stage. |
| Arena Rush | 18,000 | Points for every arena battle, more for a win and more in higher leagues: from 40 per win and 20 per loss in Bronze 1 up to 150 and 70 in Gold 4. Some days score double. |
| Gear Up | 12,000 | Points for upgrading gear to +5, +10, +15 and +20, more for higher-star gear. |
| Invoker Summon | 200,000 | Points for every summon item used, plus points for each Invoker pulled by rarity. Chroma pulls score double. |
| Titan Summon | 180,000 | Points for every orb used, plus points for each Titan pulled by rarity. |
| Invoker Power Up | 90,000 | Points for levels gained, ascensions, awakening levels and codices used. |
| Titan Power Up | 60,000 | Points for Titan levels, ascensions, empowerments and prisms. |
Energy per stage for each boss is on its boss guide. For summon events, the Summons page has the rates.
