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The Wind Garuda

WindOmnissi (Wind)

Beat the Wind Garuda to win Wind Essence — required to Ascend Wind Invokers.

Best picks: Invokers · Titans

Do

  • Bring Move SPD Down.
  • Bring multiple sources of Move SPD Down. Or someone that can extend it.
  • Bring Nightmare Tolerance and Fatigue Tolerance.

Don't

  • Forget your Move SPD Down.
  • Overlook Omnissi's own Move SPD Down debuff. It's a big deal.
  • Try to brute force this fight. You need your Combo Attacks to work.

What it does

Dodges 60% of combo attacks, unless it has Move SPD Down on it.

Tempest Crush
Marks 3 Invokers, adds Fatigue and shortens every debuff on it by 5s. Keep Move SPD Down topped up.
Deadwind
Lane-by-lane waves: Nightmare and Fatigue.
Gustfall
Dives at your furthest Invoker and launches everyone in the path.
Nature's Embrace
Shields for 30% of max HP and rains on everyone until it loses 10% max HP.

Counter picks

Full boss briefing

While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.

The Wind Garuda has a powerful Passive skill that gives her a 60% chance to dodge all Combo Attacks. That takes a huge source of damage away from your team. However, the Passive stops working whenever the Wind Garuda has a Decrease Move Speed debuff.

You’ll need to take Invokers that can slow the Garuda down with Decrease Move Speed to block that passive — but it won’t be easy. Her first skill, Tempest Crush, will decrease the duration of any debuffs on the Garuda by 1 second for each enemy hit by the skill. A five-second debuff can disappear in an instant.

Keeping that Decrease Move Speed debuff up as long possible during the fight will be key to victory; you may need to bring multiple sources of the debuff, or bring someone that can extend debuff duration to keep it up at all times.

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
153Wind50,00014600–050+75%
2515Wind80,00018720–050+70%
3530Wind120,00035960–550+60%
4735Wind190,0001151,080–1055+50%
5740Wind230,0001251,20011560+45%
6745Wind320,0001751,20012065+40%
7750Wind500,0002001,32012575+35%
8955Wind610,0003001,320125110+30%
9960Wind800,0005751,320130115+25%
10965Wind1,000,0008001,3202401740%
11970Wind1,300,0009501,440250275−10%
121175Wind1,750,0001,3501,560260310−20%
131180Wind1,500,0001,9001,560270345−30%
141185Wind2,000,0001,9001,560380380−40%
151190Wind3,850,0002,4001,680490440−50%
1613100Wind5,000,0002,2001,6804105475−60%
1713110Wind3,000,0003,0005,5005115515−70%
1813115Wind3,500,0003,5007,0006140555−80%
1913120Wind9,000,0001,9005,5007150595−100%
2014150Wind11,000,0006,0008,0008175635−100%