Invokers CompanionMy box

Spires

Six Spires, one per element. Only Invokers of that element can enter. All six share the same 120 floors, and the enemies' element changes every floor.

The six Spires

How the floors get harder

Enemy level, Accuracy and Resistance by floor. Match your ACC to the enemy RES to land debuffs (how debuff chance works). Ultimates also charge faster on the early floors.

FloorsEnemy levelEnemy ACCEnemy RESUltimate charge
1–101–10050×2
11–207–260–1050–55×2
21–3014–3610–2055–65×2
31–4018–6420–2565–75×2
41–5041–6825–4075–100×2
51–6043–7740–60100–130×1.5
61–7034–7060–80130–155×1.5
71–8061–8980–100155–170×1.5 / ×1
81–9071–124100–120170–210×1
91–10074–146120–140210–255×1
101–11078–176140–160255–275×1
111–12081–127160–180275–295×1

Boss floors

Rewards for clearing every floor

Totals for one full climb of one Spire: clear rewards on all 120 floors plus the one-time first-clear Gems.

RewardFire, Water, Wind, EarthLight, Dark
Gold8,240,0008,360,000
Medium XP Potion1,5511,551
Gems3030
Rare Codex710
Energy555555
Rare Prism67
Epic Codex78
Wonder Orb11
Destiny Star11
4★ Echo11
Epic Prism21
Legendary Prism22
Legendary Codex34
Radiant Star11
Memorium–14,325
Miracle Orb–1
Divine Star–1

Random drops on every win

Every win rolls 2 times for each of these, on any floor of any Spire.