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The Astral Garuda

Omnissi (Astral)

Beat the Astral Garuda to win Astral Essence — required to Ascend all Invokers.

Best picks: Invokers · Titans

Do

  • Take Invokers or Relics with Crush and Atrophy Tolerances
  • Bring heavy damage.
  • Bring heals to recover from Omnissi's crazy damage output.

Don't

  • Rely too heavily on buffing your team.
  • Bring buffs that you don't want Omnissi to have.
  • Forget your healer. Astral Omnissi drops your HP fast, you'll need them.

What it does

50% chance to steal a buff with every attack. Astral, so no Invoker has element advantage or disadvantage.

Celestial Rage
Marks 3 Invokers and blasts around them, adding Atrophy (0.5% max HP every 10s, -1% RES a stack).
Astral Waves
Waves sweep the arena's three lanes one by one: 15s Crush and Atrophy. Step out of the charging lane.
Cosmic Dive
Dives at your furthest Invoker and launches everyone in the path.
Astral Rain
Shields for 30% of max HP and rains on everyone until it loses 10% max HP. Burst it down.

Counter picks

Full boss briefing

While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.

Keeping buffs up against the Astral Garuda is never reliable — and in fact, it can be dangerous for you.

Its Passive skill means that every single time the Garuda hits one of your Invokers, she has a 50% chance to steal a random buff. This can instantly turn a strong position on its head. That huge ATK or Crit Damage buff you just had on your team? Well, now the Garuda has them — and she suddenly became far more deadly.

The Garuda can also reduce your team’s HP quickly, through the Bleed debuff on her Combo Attack or the Atrophy Corruption on her first skill, Celestial Rage. Both debuffs decrease the recipient’s HP by a percentage of their MAX HP, which means huge damage, no matter how high your HP is in the first place.

Simple, brutal, raw damage here is often the best approach — you don’t want to hand the Garuda a bunch of powerful debuff and make her even more dangerous.

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
153Neutral53,00015600–050+75%
2515Neutral96,50020720–050+70%
3530Neutral180,00021960–550+60%
4735Neutral320,000291,080–1055+50%
5740Neutral380,000401,20011560+45%
6745Neutral550,0002201,20012065+40%
7750Neutral580,0003001,32012575+35%
8955Neutral640,0004251,320125110+30%
9960Neutral1,100,0005251,320130115+25%
10965Neutral1,120,0005751,3202401740%
11970Neutral1,150,0005751,320250275−10%
121175Neutral1,500,0008501,560260310−20%
131180Neutral2,200,0009751,560270345−30%
141185Neutral2,350,0001,2001,560380380−40%
151190Neutral3,200,0002,2001,680490440−50%
1613100Neutral4,900,0002,6001,6804105475−60%
1713110Neutral5,750,0003,0004,5005115515−70%
1813115Neutral6,500,0003,5005,0006140555−80%
1913120Neutral8,500,0005,5005,5007150595−100%
2014150Neutral9,500,0006,0006,0008175635−100%