Omnissi (Astral)
Beat the Astral Garuda to win Astral Essence — required to Ascend all Invokers.
Do
- Take Invokers or Relics with Crush and Atrophy Tolerances
- Bring heavy damage.
- Bring heals to recover from Omnissi's crazy damage output.
Don't
- Rely too heavily on buffing your team.
- Bring buffs that you don't want Omnissi to have.
- Forget your healer. Astral Omnissi drops your HP fast, you'll need them.
What it does
50% chance to steal a buff with every attack. Astral, so no Invoker has element advantage or disadvantage.
- Celestial Rage
- Marks 3 Invokers and blasts around them, adding Atrophy (0.5% max HP every 10s, -1% RES a stack).
- Astral Waves
- Waves sweep the arena's three lanes one by one: 15s Crush and Atrophy. Step out of the charging lane.
- Cosmic Dive
- Dives at your furthest Invoker and launches everyone in the path.
- Astral Rain
- Shields for 30% of max HP and rains on everyone until it loses 10% max HP. Burst it down.
Counter picks
Full boss briefing
While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.
Keeping buffs up against the Astral Garuda is never reliable — and in fact, it can be dangerous for you.
Its Passive skill means that every single time the Garuda hits one of your Invokers, she has a 50% chance to steal a random buff. This can instantly turn a strong position on its head. That huge ATK or Crit Damage buff you just had on your team? Well, now the Garuda has them — and she suddenly became far more deadly.
The Garuda can also reduce your team’s HP quickly, through the Bleed debuff on her Combo Attack or the Atrophy Corruption on her first skill, Celestial Rage. Both debuffs decrease the recipient’s HP by a percentage of their MAX HP, which means huge damage, no matter how high your HP is in the first place.
Simple, brutal, raw damage here is often the best approach — you don’t want to hand the Garuda a bunch of powerful debuff and make her even more dangerous.
Corruptions
Bring Invokers or relics with these tolerances. Tap one to see who counters it.
Invokers with Crush Tolerance
Azuma Thunderclap
Bowrai
Bryneth the Ram
Crestelle Moonveil
Devi of the Six
Dinea the Nightwire
Erdix
Gohshu the Faceless
Granus the Adamant
Gurgos Ironchain
Ignar
Jutsubo
Kandra
Kera Deathkiss
Khrono the Timewinder
Klare the Ravager
Kosmi the Voidsmith
Kyoze the Testament
Life Blossom Kamiwa
Lightwind Iristeia
Lithat
Little Grakka
Lusis
Marilla the Black Salvo
Mistress Dusca
MOLDAK
Netherweb Sildrea
Redd Riot
Roxxi & Gumm
Runeshield Brotten
Sebastin the Dreamweaver
Sgt. Slugg
Shadek the Soulreaper
Shalla the Remedy
Shredripper Matescu
Sunspot Ricklow
Syzoa Shockbubble
Tassia the Lost
Thiselle the Highseer
Thylsa the Rootwalker
Trench Horror Cezal
Valentu the Devoted
Zirthia the Witness
None in your box yet.
See them on the Invokers page
Crush Tolerance gear3 pieces: +50% Crush Tolerance5 pieces: +20% HP, +20% ATK, +20% DEFYour Invokers wearing it
Invokers with Atrophy Tolerance
Corvith
Fatefinder Dylaine
Gralmund the Guidestone
Hara
Ironblade Darus
Jatoe
Kinslayer Sodama
Kryxa the Giantfeller
Leander the Searazor
Liruna
Lusis
Mistress Dusca
MOLDAK
Ozmol the Vulcanist
Prime Force Senhachi
Professor Orielle
Red Mellia
Sivuun
Trench Horror Cezal
Ulsos the Dark Star
Zirthia the Witness
None in your box yet.
See them on the Invokers page
Atrophy Tolerance gear3 pieces: +50% Atrophy Tolerance5 pieces: +20% HP, +20% ATK, +20% DEFYour Invokers wearing it
Stages
The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.
- HP ×179 from stage 1 to 20(53K → 9.5M). ATK ×400.
- Biggest wall: stage 16. HP jumps ×1.5 over stage 15(3.2M → 4.9M).
- Tolerance bonus gone at stage 10. It starts at +75%, turns into a penalty after stage 10 and reaches −100% at stage 19.
- Enemy RES 50 → 635, ACC 0 → 175.
- Energy per run: 5 (1–3), 7 (4–7), 9 (8–11), 11 (12–15), 13 (16–19), 14 (stage 20).
| Stage | Energy | Level | Element | HP | ATK | DEF | Skill level | Enemy ACC | Enemy RES | Tolerance |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 53,000 | 15 | 600 | – | 0 | 50 | +75% | ||
| 2 | 15 | 96,500 | 20 | 720 | – | 0 | 50 | +70% | ||
| 3 | 30 | 180,000 | 21 | 960 | – | 5 | 50 | +60% | ||
| 4 | 35 | 320,000 | 29 | 1,080 | – | 10 | 55 | +50% | ||
| 5 | 40 | 380,000 | 40 | 1,200 | 1 | 15 | 60 | +45% | ||
| 6 | 45 | 550,000 | 220 | 1,200 | 1 | 20 | 65 | +40% | ||
| 7 | 50 | 580,000 | 300 | 1,320 | 1 | 25 | 75 | +35% | ||
| 8 | 55 | 640,000 | 425 | 1,320 | 1 | 25 | 110 | +30% | ||
| 9 | 60 | 1,100,000 | 525 | 1,320 | 1 | 30 | 115 | +25% | ||
| 10 | 65 | 1,120,000 | 575 | 1,320 | 2 | 40 | 174 | 0% | ||
| 11 | 70 | 1,150,000 | 575 | 1,320 | 2 | 50 | 275 | −10% | ||
| 12 | 75 | 1,500,000 | 850 | 1,560 | 2 | 60 | 310 | −20% | ||
| 13 | 80 | 2,200,000 | 975 | 1,560 | 2 | 70 | 345 | −30% | ||
| 14 | 85 | 2,350,000 | 1,200 | 1,560 | 3 | 80 | 380 | −40% | ||
| 15 | 90 | 3,200,000 | 2,200 | 1,680 | 4 | 90 | 440 | −50% | ||
| 16 | 100 | 4,900,000 | 2,600 | 1,680 | 4 | 105 | 475 | −60% | ||
| 17 | 110 | 5,750,000 | 3,000 | 4,500 | 5 | 115 | 515 | −70% | ||
| 18 | 115 | 6,500,000 | 3,500 | 5,000 | 6 | 140 | 555 | −80% | ||
| 19 | 120 | 8,500,000 | 5,500 | 5,500 | 7 | 150 | 595 | −100% | ||
| 20 | 150 | 9,500,000 | 6,000 | 6,000 | 8 | 175 | 635 | −100% |