What stats do
What each stat rating turns into in battle, from 0 to 3,000.
Rating to effect
| Stat | 0 | 500 | 1,000 | 1,500 | 2,000 | 3,000 |
|---|---|---|---|---|---|---|
| Skill SpeedSkills play out faster | 0 | +32.9% | +39.8% | +43.9% | +46.7% | +50.8% |
| Skill RecoverySkill cooldowns recover faster | 0 | +57.4% | +73.6% | +83.3% | +90.3% | +100.3% |
| Mana GenerationMore mana for the Ultimate | 0 | +82.6% | +99.9% | +110.0% | +117.2% | +127.4% |
| InstinctHow strongly Instinct works (100% = full strength) | 30% | 100% | 100% | 100% | 100% | 100% |
| Move SpeedRun speed bonus | 0 | +11.10 | +12.49 | +13.30 | +13.88 | +14.69 |
| DefenseShare of damage still taken (100% = full damage) | 100.0% | 91.9% | 84.6% | 78.0% | 72.0% | 61.6% |
- Every curve except Defense flattens out: the first few hundred points do the most.
- Instinct reaches full strength at rating 362; more does nothing.
- Defense keeps working: 3,000 rating cuts damage taken by 38.4%.
Resist against Accuracy
Resisting an effect uses your Resistance minus the attacker’s Accuracy, not either stat alone.
| RES minus ACC | −1,000 | −500 | −100 | 0 | +100 | +500 | +1,000 |
|---|---|---|---|---|---|---|---|
| Resist chancePercent | −221.1% | −181.5% | −89.6% | 0.0% | +89.6% | +181.5% | +221.1% |
The game’s resist chance in percent for each gap between RES and ACC. 0 means RES and ACC are equal; a negative gap gives a negative chance.
