Attacks 1 enemy, dealing 269 damage. Casts a [10% Weaken] debuff on the target, lasting 9s, increasing all damage taken by 10%.
Accuracy required for: Weaken #1 Damage: 572% ATK
Skill 3
Sacral Spike
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 62 damage. Casts a [Shock] debuff on each target hit, lasting 1s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Shock #1 Damage: 131% ATK
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 65 damage. Casts a [Shock] debuff on each target hit, lasting 1.1s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 69 damage. Casts a [Shock] debuff on each target hit, lasting 1.1s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 75 damage. Casts a [Shock] debuff on each target hit, lasting 1.2s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 83 damage. Casts a [Shock] debuff on each target hit, lasting 1.2s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 89 damage. Casts a [Shock] debuff on each target hit, lasting 1.2s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 96 damage. Casts a [Shock] debuff on each target hit, lasting 1.3s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 102 damage. Casts a [Shock] debuff on each target hit, lasting 1.3s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 110 damage. Casts a [Shock] debuff on each target hit, lasting 1.4s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 116 damage. Casts a [Shock] debuff on each target hit, lasting 1.5s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing 123 damage. Casts a [Shock] debuff on each target hit, lasting 1.5s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Shock #1 Damage: 262% ATK
Ultimate
Winds of Serenity
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 27 damage each hit. Damage increases by 5% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 57.5% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 29 damage each hit. Damage increases by 5.5% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 60.9% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 30 damage each hit. Damage increases by 6% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 64.4% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 33 damage each hit. Damage increases by 7% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 70.2% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 36 damage each hit. Damage increases by 7% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 77.1% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 39 damage each hit. Damage increases by 7% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 82.8% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 42 damage each hit. Damage increases by 8% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 89.7% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 45 damage each hit. Damage increases by 8% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 95.4% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 48 damage each hit. Damage increases by 9% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 102.3% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 51 damage each hit. Damage increases by 10% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 108.1% * ATK
Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing 54 damage each hit. Damage increases by 10% per 10% of Dannos's current HP. Dannos can move while using this Skill. #1 Damage: 115% * ATK