Koltmos
Koltmos leads the Cult of the Black Sun, and he leads them to damnation. He preaches of a golden age, long past, which all the living must aspire to recreate – and which is ruled by all-powerful Malice. His vast legions of rabid followers march in an unholy crusade against the world entire, seeking to drag enough souls screaming into the void to fuel the spells to set Malice free.
Do
- Bring Ranged Attackers
- Use Invokers or Relics with Bloodrot and Manashock Tolerances
- Take out the Doomclaws!
- Bring decent burst damage – if you can deal damage quickly, you can avoid Koltmos’ powerful AOE attack from Deadsun Ritual
Don't
- Stay still! Remember to dodge out of the way when he charges.
- Bring all Melee Attackers. They’re useless for dispatching Koltmos’ Doomclaws
- Group up around Koltmos
- Forget to take out the Doomclaws!
What it does
Takes 80% less damage from Bleed. Never bring Bleed.
- Claws of the Great Cult
- Four hits on one Invoker that grow with every ally within 5m: Manashock on the first, Blight on the last. Spread out.
- Burn Unsacred Blood
- Blight on everyone, then 50% ATK Down on anyone within 5m.
- Creeping Doom
- His lizard charges your furthest Invoker, casting Manashock on each hit.
- Deadsun Ritual
- A 15s channel that wipes the team unless he loses 10% max HP. It summons 4 Doomclaws across the river either way.
- Donate the Worthy
- Eats the Doomclaws for 5% HP each and permanent ATK and Crit. Only Ranged Attackers can reach them.
Counter picks
Full boss briefing
Perhaps it will work, or perhaps he is simply mad. It matters not. He must be ended.
Corruptions
Bring Invokers or relics with these tolerances. Tap one to see who counters it.
Invokers with Manashock Tolerance
Admiral Gladstone
Ardell The Torrent
Avria the Mirage
Bosko
Charvaine the Hypnomancer
Custodian Plumia
Granvil
Hasuna
Icehound Torann
Kingpin Tatsulow
Lektrine the Storm Witch
Lukos the Exile
Madalea
Nautila the Unfathomable
Navigator Gillum
Orvadal the Lost King
Princess Kaelis
Quinnto the Proclaimer
Railbolt Sarienne
Ranme the Cloudshrike
Realm Wanderer Sakamoji
Rikharel the Seascale
Rilven
Saducine
Sitri
Skrimp
Tenso the Fixer
Tyxil the Adder
Vagur the Tethered
Vanato the Fiend
None in your box yet.
See them on the Invokers page
Manashock Tolerance gear3 pieces: +50% Manashock Tolerance5 pieces: +20% HP, +20% ATK, +20% DEFYour Invokers wearing it
Invokers with Blight Tolerance
Asprill the Enshrined
Avria the Mirage
Ballus the Bull
Braith
Brunna
Charvaine the Hypnomancer
Dannos
Deadlash Vakia
Duchess Kanraku
Gawara the United
Gondo The Watchman
Grunid
Headsman Rano
Humi
Ivory the Beastseeker
Jyuka
Lazenne
Luxare the Prismatic
Madalea
Mafis
Misuke
Moros
Navigator Gillum
Nightguard Aleksu
Noltis of the Dark Passage
Pyla the Fumebanner
Railbolt Sarienne
Ranath
Raziel
Rekki
Renesse
Sabado
Sanctus the Valiant
Sawtooth Veyna
Selisa
Silanth
Veilstalker Nyctra
Vinris
Virtus the Heavensent
Zalasi Bloodthorne
None in your box yet.
See them on the Invokers page
Blight Tolerance gear3 pieces: +50% Blight Tolerance5 pieces: +20% HP, +20% ATK, +20% DEFYour Invokers wearing it
Invokers with Bloodrot Tolerance
Admiral Gladstone
Alasinthe
Ardell The Torrent
Atriu
Bastrel the Kineticist
Battarok
Brandis
Confar the Burnished
Custodian Plumia
Darkseer Lumisa
Falrae
Granvil
Kingpin Tatsulow
Nautila the Unfathomable
Princess Kaelis
Quinnto the Proclaimer
Ravizia
Realm Wanderer Sakamoji
Roddin the Spelunker
Specseeker Vunden
Stade the Shining
Tamana
Tenso the Fixer
Vagur the Tethered
Vanato the Fiend
Volgang
Wild King Caladras
None in your box yet.
See them on the Invokers page
Bloodrot Tolerance gear3 pieces: +50% Bloodrot Tolerance5 pieces: +20% HP, +20% ATK, +20% DEFYour Invokers wearing it
Stages
The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.
- HP ×220 from stage 1 to 20(25K → 5.5M). ATK ×73.
- Biggest wall: stage 15. HP jumps ×1.8 over stage 14(650K → 1.2M).
- Tolerance bonus gone at stage 10. It starts at +75%, turns into a penalty after stage 10 and reaches −100% at stage 19.
- Enemy RES 50 → 635, ACC 0 → 175.
- Energy per run: 5 (1–3), 7 (4–7), 9 (8–11), 11 (12–15), 13 (16–19), 14 (stage 20).
| Stage | Energy | Level | Element | HP | ATK | DEF | Skill level | Enemy ACC | Enemy RES | Tolerance |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 25,000 | 60 | 6,100 | – | 0 | 50 | +75% | ||
| 2 | 15 | 45,000 | 85 | 7,320 | – | 0 | 50 | +70% | ||
| 3 | 30 | 62,500 | 115 | 9,760 | – | 5 | 50 | +60% | ||
| 4 | 35 | 80,000 | 150 | 10,980 | – | 10 | 55 | +50% | ||
| 5 | 40 | 150,000 | 190 | 10,980 | – | 15 | 60 | +45% | ||
| 6 | 45 | 192,500 | 300 | 12,200 | – | 20 | 65 | +40% | ||
| 7 | 50 | 225,000 | 375 | 12,200 | – | 25 | 75 | +35% | ||
| 8 | 55 | 275,000 | 500 | 12,200 | – | 25 | 110 | +30% | ||
| 9 | 60 | 300,000 | 550 | 13,420 | – | 30 | 115 | +25% | ||
| 10 | 65 | 305,000 | 600 | 13,420 | – | 40 | 174 | 0% | ||
| 11 | 70 | 375,000 | 625 | 14,640 | – | 50 | 275 | −10% | ||
| 12 | 75 | 450,000 | 775 | 14,640 | – | 60 | 310 | −20% | ||
| 13 | 80 | 600,000 | 1,000 | 14,640 | – | 70 | 345 | −30% | ||
| 14 | 85 | 650,000 | 1,375 | 14,640 | – | 80 | 380 | −40% | ||
| 15 | 90 | 1,150,000 | 2,050 | 14,640 | 1 | 90 | 440 | −50% | ||
| 16 | 100 | 1,500,000 | 2,400 | 11,640 | 1 | 105 | 475 | −60% | ||
| 17 | 110 | 2,500,000 | 3,200 | 13,640 | 2 | 115 | 515 | −70% | ||
| 18 | 115 | 3,200,000 | 3,600 | 12,640 | 3 | 140 | 555 | −80% | ||
| 19 | 120 | 3,850,000 | 3,000 | 11,640 | 4 | 150 | 595 | −100% | ||
| 20 | 150 | 5,500,000 | 4,400 | 14,640 | 5 | 175 | 635 | −100% |