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All bosses
The Horde King

Ulgorim

Ulgorim the Horde King is slow, but hits hard, has a lot of HP, and gets healed by his minions during battle.

You’ll need to bring someone tough enough to tank Ulgorim’s devastating attacks, plus either a hard-hitting attacker that can out-damage his healing, or someone with Heal Reduction to help counter those heals in the first place.

Best picks: Invokers · Titans

Do

  • Bring Heal Reduction
  • Use Invokers or Relics with Daze and Blight Tolerances
  • Attack the Power Totems!
  • Bring high DPS - the faster you break the Totems and the faster you can damage Ulgorim, the easier he becomes.

Don't

  • Bring Crowd-Control - Ulgorim is immune.
  • Ignore the Power Totems! The more Ulgorim heals, the more his attack will grow.
  • Stand still. Stay on your toes and avoid his heavy attacks.
  • Leave your Heal Reductions at home. You'll regret it.

What it does

Immune to crowd control.

Cloud Splitter
Hits the 2 furthest Invokers with an 8s Daze that purges 2 buffs, then leaps and launches everyone near the target for 4s, draining 35% Ultimate Mana.
Ogryn Fury
Hits the whole arena and adds a Blight stack to everyone.
Ancestral Wards
Summons 2 Heal Totems (1% of his max HP every 1.5s) and a Bone Totem that adds Blight every 3s. Kill the Bone Totem first.
Warchant
At 66% and 33% HP he channels, invincible, while 4 Power Totems heal him up to 12.5% each over 30s. He then gains +1.68% ATK per 1% healed. Break the totems and bring Heal Reduction.

Counter picks

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
183Earth15,000383,050–050+75%
2815Wind21,000403,660–050+70%
3830Water25,000654,880–550+60%
4835Fire55,0001055,490–1055+50%
5840Earth96,0001306,100–1560+45%
6845Wind125,0002656,100–2065+40%
71250Water150,0003506,710–2575+35%
81255Fire200,0004256,710–25110+30%
91260Earth275,0005156,710–30115+25%
101265Wind330,0007006,710–401740%
111270Water415,0009007,320–50275−10%
121275Fire475,0001,5007,930–60310−20%
131680Earth550,0001,8007,930–70345−30%
141685Wind700,0002,2007,930–80380−40%
151690Water1,350,0003,0008,540190440−50%
1616100Fire1,900,0003,8008,5401105475−60%
1720110Earth3,150,0005,7009,5002115515−70%
1820115Wind6,000,0006,50010,0003140555−80%
1920120Water7,000,0007,25010,5004150595−100%
2020150Fire9,000,0008,40011,0005175635−100%