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The Earth Garuda

EarthOmnissi (Earth)

Beat the Earth Garuda to win Earth Essence — required to Ascend Earth Invokers.

Best picks: Invokers · Titans

Do

  • Bring the right Tolerances – Paralysis and Bloodrot
  • Bring Invokers that can Block or purge Omnissi's buffs.
  • Or better yet, someone that can steal them and use them against her.
  • Bring durable, tanky Invokers.

Don't

  • Let her buff herself freely.
  • Forget about the Corruptions.
  • Bring a team full of squishy Invokers.

What it does

At 75%, 50% and 25% HP, everyone gets a 15s Paralysis, then a random skill on 30s cooldown. Immune to Bleed.

Torrent of Earth
Marks 3 Invokers and adds Bloodrot (-3% healing a stack) while it gains +35% Crit Rate. Purge or steal its buffs.
Gale of Stonewind
Lane-by-lane gales: 15s Paralysis, Bloodrot and Crit Rate Down.
Wings of Swiftstone
Dives at your furthest Invoker and launches everyone in the path.
Song of the Monolith
Shields for 30% of max HP and rains on everyone until it loses 10% max HP.
Full boss briefing

While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.

The Earth Garuda is simple, but wields incredible damage. Her Combo Attack boosts her ATK by 25%, while her first skill, Torrent of Earth, gives her a huge +35% Crit Rate buff - massively increasing her damage output.

Bring Invokers that can either remove those Buffs from the Garuda, or can cast Block Buffs to prevent them from appearing in the first place. If you do nothing about them, you’re unlikely to survive her ramped-up damage.

And if that’s not bad enough, the Earth Garuda’s unique Passive means that when her HP drops to 75%, 50%, and 25%, she will cast Paralysis Corruption on your whole team (for a huge 15 seconds) and completely refresh the cooldown of her second skill, Gale of Stonewind… which will immediately cast another long-lasting set of Paralysis on top.

Making sure you bring Invokers with the right Tolerances here will make the difference between failure and victory.

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
153Earth35,00015600–050+75%
2515Earth60,00025720–050+70%
3530Earth105,00035960–550+60%
4735Earth140,000501,080–1055+50%
5740Earth175,000651,20011560+45%
6745Earth315,0001251,20012065+40%
7750Earth330,0003751,32012575+35%
8955Earth400,0005001,320125110+30%
9960Earth750,0006501,320130115+25%
10965Earth1,200,0008001,3202401740%
11970Earth1,250,0009501,440250275−10%
121175Earth900,0001,2001,560260310−20%
131180Earth2,320,0001,6001,560270345−30%
141185Earth2,400,0002,0001,560380380−40%
151190Earth4,000,0002,8501,680490440−50%
1613100Earth4,125,0003,3001,6804105475−60%
1713110Earth5,500,0003,7505,0005115515−70%
1813115Earth7,500,0004,2506,0006140555−80%
1913120Earth8,500,0004,5006,5007150595−100%
2014150Earth10,500,0006,7507,5008175635−100%