


Relics and accessories: main stats, substats and slot unlocks
Weapon, Shield and Helmet always roll flat ATK, DEF and HP. The other five relics are where you pick a stat.
- Upgrades go to level 20. Every 5 levels adds a substat or upgrades one.
- Rarity sets the starting substats: Common 0, Uncommon 1, Rare 2, Epic 3, Legendary 4.
- Accessories cost exactly the same to max as relics of the same stars and rarity.
Relic main stats
| Slot | Main stat |
|---|---|
| Weapon | ATK |
| Shield | DEF |
| Helmet | HP |
| Pauldrons | ATK%, DEF% or HP% |
| Gauntlets | ATK%, DEF%, HP%, Crit Rate, Crit DMG, Combo SPD, Skill SPD, Skill RECOV or Mana Gen |
| Chestplate | ATK%, DEF%, HP%, ACC, RES, Combo SPD, Skill SPD, Skill RECOV or Mana Gen |
| Belt | ATK%, DEF%, HP%, Combo SPD, Skill SPD, Skill RECOV, Mana Gen or Instinct |
| Boots | ATK%, DEF%, HP%, Combo SPD, Skill SPD, Skill RECOV, Mana Gen or Move SPD |
Gauntlets are the only Crit main stat and Chestplates the only ACC or RES one. Plan around those two.
Substats
- Each new substat rolls 70%, 80%, 90% or 100% of its base value, all equally likely.
- An upgrade adds another roll to one substat. Legendary pieces get 4 upgrades, Epic 3, Rare 2, Uncommon 1.
- Grades run D to S by total roll. A Legendary substat that takes all 4 upgrades ends between 350% and 430%, grade B to S.
Sets
3 pieces give the first bonus, 5 pieces add a second. You can mix a 3-piece and a 5-piece of different sets. Boss relics are 3★ or better and can be Legendary; campaign relics are Common or Uncommon, up to 5★. Every set: Every gear set and Gear sets.
Accessories
Accessories come from the clan boss Sorgott, two per kill. They have no sets, only fit Invokers of the faction printed on them, and you can hold 1,000.
| Slot | Opens at | Main stat |
|---|---|---|
| Amulet | Start | ATK or DEF |
| Earrings | Awakening 2★ | HP |
| Banner | Awakening 4★ | ATK%, DEF%, HP%, Crit Rate or Crit DMG |
| Talisman | Awakening 5★ | Combo SPD, Skill SPD, Skill RECOV or Mana Gen |
| Flask | Awakening 6★ | ACC, RES or Instinct |
Cost to max
Gold and
Memorium from level 0 to 20, the same for relics and accessories:
| Piece | Gold | Memorium |
|---|---|---|
| 1★ Common | 350,000 | 200 |
| 3★ Rare | 842,400 | 700 |
| 5★ Epic | 1,446,670 | 3,520 |
| 5★ Legendary | 1,678,140 | 3,520 |
| 6★ Epic | 2,012,760 | 6,600 |
| 6★ Legendary | 2,334,830 | 6,600 |
Every star and rarity: Gear upgrades. Where the gold goes: Where your gear gold goes.
Numbers for game version 0.61.1516.