


What each Awakening Sign gives
Each Invoker awakens along one of eight Signs, and the Sign decides what full Awakening gives.
- Attackers: Sign of Duthra (+29% ATK), Temero (+28%) and Vess (+26%).
- Tanks: Sign of Magnar (+23% DEF) and Actia (+21% DEF), with the most RES and Instinct.
- Supports: Sign of Pirea (+26% HP) and Kalibar (+21% HP, +19% ATK).
- Every Sign adds +3s Titan Invokation Time. The bonuses are the same at every rarity.
How this compares with levelling: Levelling vs Awakening. Costs: Ascension and Awakening.
HP, ATK and DEF
Gain from no Awakening to full, at 6★ level 60:
| Sign | ATK | HP | DEF |
|---|---|---|---|
| Duthra | +29% | +11% | +10% |
| Temero | +28% | +12% | +10% |
| Vess | +26% | +13% | +10% |
| Kalibar | +19% | +21% | +10% |
| Corran | +17% | +18% | +15% |
| Pirea | +11% | +26% | +12% |
| Actia | +10% | +19% | +21% |
| Magnar | +8% | +19% | +23% |
Everything else, by Sign
Added on top of the Invoker’s own ratings.
Sign of Duthra (20 Invokers, e.g.
Devi of the Six)
- +42 Instinct, +20% Crit DMG
- +25 Move SPD, +32 Mana Gen
Sign of Temero (72, e.g.
Duchess Kanraku)
- +36 Instinct, +5% Crit Rate, +10% Crit DMG
- +30 Move SPD, +32 Mana Gen, +20 ACC
Sign of Vess (49, e.g.
Almea)
- +36 Instinct, +10% Crit Rate
- +52 Combo SPD, +60 ACC
Sign of Kalibar (43, e.g.
Akrila the Oathpainter)
- +42 Instinct, +54 ACC
- +40 Skill SPD, +30 Skill RECOV, +25 Move SPD
Sign of Corran (3, e.g.
Charvaine the Hypnomancer)
- +42 Instinct, +16% Crit DMG, +20 RES
- +32 Skill RECOV, +50 Move SPD
Sign of Pirea (15, e.g.
Crestelle Moonveil)
- +42 Instinct, +32 RES
- +48 Skill SPD, +22 Combo SPD, +35 Move SPD
Sign of Actia (26, e.g.
Skoloss the Tomb Baron)
- +49 Instinct, +88 ACC, +60 RES
- +40 Move SPD, +40 Mana Gen
Sign of Magnar (3, e.g.
Virtus the Heavensent)
- +56 Instinct, +72 RES
- +60 Combo SPD, +40 Move SPD
What it takes
Awakening stars can’t pass the Invoker’s Ascension stars, so a 4★ Invoker stops at Awakening 4★.
| Awakening | Essence | Crest | Rune | Also opens |
|---|---|---|---|---|
| 1★-2★ | Raw | Novice | Ancient | Earrings slot at 2★ |
| 3★-4★ | Refined | Expert | Enchanted | Banner slot at 4★ |
| 5★-6★ | Pure | Master | Divine | Talisman at 5★, Flask at 6★ |
- Every node takes Astral Essence too. Stat nodes add the Invoker’s class Crest and faction Rune; each star’s first node and the movement and Instinct nodes add its element’s Essence.
- The Invokation nodes at 2★, 4★ and 6★ take
Titan Spark instead: 100, 500 and 2,500 for a Legendary (50, 200 and 1,000 up to Rare). Each adds 1s of Titan time. - The Item Trader swaps 10 of a material for 1 of the next tier up, never down.
Amounts per rarity: Ascension and Awakening. Accessory slots: Relics and accessories.
Full Awakening means all six levels with every node, before any accessories it unlocks. The HP, ATK and DEF gains are the same for every Invoker of a Sign to within a point.
Base stats without gear, game version 0.61.1516.