DPS simulator
Estimated damage per second for one Invoker against Ulgorim, and how much one normal 5★ substat roll of each stat would add. Pick an Invoker from your box to use its own gear, or any Invoker at 6★ level 60, fully awakened, with no gear.
Import your box to simulate your Invokers with their real gear, skill levels and Awakening, and to get the best gear swaps from what you own.
No Invokers match.
Estimated DPS
Stats used
Where the damage comes from
| Source | Uses | Damage | Share |
|---|
What levelling a skill is worth
DPS gained by levelling each skill that isn't maxed yet.
| Skill | Level | +1 level | To max |
|---|
Debuffs on the boss
| Skill | Debuff | Lands | Landed in the fight |
|---|
Buffs it casts on itself
Each buff multiplies the stat while it lasts (speed buffs add to Skill or Combo Speed). Faster cooldowns keep it up longer. Buffs that need a crit count by Crit Rate.
| Skill | Buff | Up | DPS gain |
|---|
What one more substat roll is worth
DPS gained by adding one normal (B grade) 5★ substat roll to this build.
| Substat roll | DPS gain |
|---|
Best gear from your box
Each swap's DPS gain is what that piece adds on top of the other suggested pieces, so set bonuses count.
| Slot | Now | Best | DPS gain |
|---|
Estimates: one target, element advantage against each stage counts, buffs it casts on itself count but buffs from other Invokers don't, debuffs don't change damage, average crits, a 60-second fight in PvE and 25 seconds in Arena (about how long a top-level Arena fight lasts). Burn and Bleed count at their per-tick limit and only when they land. The numbers will sharpen as the battle rules are confirmed.
Toughness against Ulgorim
Effective HP is how much damage this Invoker can take before falling once DEF is counted: HP divided by the share of each hit that gets through DEF. DEF takes the same share off every hit, whatever its size.
Effective HP
Against this stage
HP or DEF: what one more roll adds
Effective HP gained by one normal (B grade) 5★ roll of flat or % HP and DEF.
| Substat roll | Effective HP | Gain |
|---|
Toughest gear from your box
Each swap's gain is the effective HP that piece adds on top of the other suggested pieces, so set bonuses count.
| Slot | Now | Best | Effective HP gain |
|---|
Toughness counts HP and DEF only (no shields, healing or Tolerances), and the hits line assumes each hit deals Ulgorim's ATK.

