



What 130 Destiny Stars really buy you
A Destiny Star gives a Legendary 0.53% of the time. Without mercy, half of all players need 130 pulls or more for their first one. Mercy (pity) rules change that a lot.
- Mercy guarantees a first Legendary by pull 50, then one every 190 pulls at worst. A natural Legendary resets it, so you reach the 190 mercy 36.6% of the time.
- Radiant Stars are the better way to chase one specific Light or Dark Legendary: their pool is half the size.
- Divine Stars are a different world: a Legendary in 10 pulls is a coin flip.
Run your own numbers in the Summons odds calculator.
The published rates
| Item | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 70% | 28.5% | 1.5% | |||
| 91.67% | 8.33% | ||||
| 91.14% | 8.33% | 0.53% | |||
| 91.14% | 8.33% | 0.53% | |||
| 93.33% | 6.67% |
Wild Star Uncommon is 25.65% elemental plus 2.85% Light and Dark. Radiant Stars only give Light and Dark heroes.
| Titan orb | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|
| 92% | 8% | |||
| 91.15% | 8.3% | 0.55% | ||
| 90% | 9% | 1% |
Every hero in a rarity has the same weight. The Destiny Legendary pool has 38 heroes (every Fire, Water, Earth and Wind Legendary except
Ardell The Torrent, who can’t be summoned), so a specific Legendary is about 1 in 7,170 pulls. The Radiant pool has 19, so about 1 in 3,585. Who’s in each pool.
Chance of at least one Legendary (no mercy)
| Pulls | Destiny or Radiant | Divine |
|---|---|---|
| 10 | 5.2% | 49.9% |
| 50 | 23.3% | 96.8% |
| 100 | 41.2% | 99.9% |
| 130 | 49.9% | ~100% |
| 200 | 65.5% | ~100% |
| 300 | 79.7% | ~100% |
| 500 | 93.0% | ~100% |
The mercy counters
Pulling that rarity naturally resets the count, so mercy only kicks in after a long dry run. “Reach mercy” is how often that happens.
| Item | Rarity | Mercy count | Reach mercy |
|---|---|---|---|
| Legendary | 50 first, then 190 | 77.1% for your first, then 36.6% | |
| Legendary | 200 | 34.7% | |
| Legendary | 15 | 38.0% | |
| Legendary | 190 | 35.3% | |
| Legendary | 15 (Mythic has none) | 26.7% | |
| Fate, Destiny, Radiant | Epic | 15 the first 3 times, then 30 | 29.6%, then 8.0% |
So about a third of Destiny and Radiant Legendaries after your first come from mercy. Still unknown: whether items share a count.
Bonus summons
| Use | Get | Every |
|---|---|---|
| 85 | ||
| Random Legendary Invoker | 45 | |
| 10 | ||
| 85 | ||
| Random Mythic Titan | 100 |
These counters never reset, so they pay out every time you reach the count.
With mercy and bonus Divine Stars, the long-run rate is about 0.98% per Destiny Star, close to double the 0.53% on the label.
Chroma
Chance a pull comes out as a chroma (alternate colour) version:
| Rarity | Heroes | Titans |
|---|---|---|
| Common | 0.033% | |
| Uncommon | 0.05% | |
| Rare | 0.2% | 0.05% |
| Epic | 1% | 0.25% |
| Legendary | 2% | 0.5% |
| Mythic | 2% |
These are odds over many pulls, not a forecast of your next one.