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Arena guide: tokens, leagues, rewards and what changes in PvP

4 October 2026 · written for game version 0.61.1516

Play at least 10 offence battles a week, or you get no weekly reward and may drop a league.

  • Free tokens: 1 an hour (stores 10) plus 5 from Playtime, 29 a day at most. More cost 50 Gems for 10.
  • Leagues reset Monday 11:00 UTC to the bottom of your current league.
  • Skills start on 50% cooldown, so Skill Recovery and fast Titans matter more than in PvE.

Teams and battles

  • Defence: at least 1 Invoker. It fights on its own.
  • Offence: up to 4 Invokers with Titans. You see the enemy team, levels and Power first.
  • Battles start on Auto with a 5-minute timer. Running out of time is a loss.
  • Ultimate and Titan Mana build faster, Titan cooldowns are shorter, Titan stats are much lower.
  • Light and Dark both have advantage over each other here (+30% damage). In PvE only your side gets it.
  • The opponent list refreshes free every 15 minutes, after you beat everyone on it, or for 10 Gems.

Battle rules

Control effects and big buffs last about half as long in the Arena. Share of the normal duration, single target (AoE in brackets):

Effect Skill 1 Skills 2–3 Ultimate Titan skills
Stun, Sleep, Freeze, Shock, Launch 50% (AoE 35%) 50% (AoE 35%) 65% (AoE 50%) 50% (AoE 40%)
Root 50% (AoE 40%) 50% 65% 60% (AoE 50%)
Taunt 50% 65% 65% 60% (AoE 50%)
Unkillable, Invincibility 50% 50% 50% (AoE 40%) 50%

All other buffs and debuffs last their normal time. Who brings each: Stun, Freeze, Shock, Launch, Taunt, Unkillable, Invincibility.

Control gets weaker when chained. The first Control debuff starts a 10-second window. Control placed inside it lasts less:

  • 1st: full time. 2nd: 60%. 3rd: 40%. 4th: 20%.
  • Then the target is immune to Control for 7 seconds, counted from when its last Control debuff ends.

Titans come sooner. Ultimate mana builds ×2 and Titan mana ×4 (×1 and ×2.4 in 5-Invoker PvE). A Titan costs 3,000 of its 4,500 mana, stays 12 seconds, and its cooldown is 90 seconds instead of 150.

Leagues

Everyone starts on 500 points and can’t fall below it. Leagues run Bronze, Silver and Gold, steps 1 to 4. A week with no offence battles marks you inactive: you drop one league at the reset.

Rewards

  • Trophies come from offence wins only and are never lost: 1 Bronze per win in Bronze 1, 4 in Bronze 4, more in Silver and Gold.
  • Arena Coins: Bronze Trophy 1, Silver 5, Gold 10. Spend them in the Bazaar on Echoes, Codexes, Titanhearts and Stars (limits reset daily at 00:00 UTC, weekly on Monday and monthly on the 1st).
  • Trophy Room: spend Trophies on stat upgrades for every Invoker of one element. Costs: Trophy Room cost and Trophies.
  • Weekly chest: 2 rewards in Bronze and Silver, 3 in Gold. Gems come up 55% of the time in Bronze (75 to 150) and 76% in Gold (150 to 250). Full odds: Chest odds.

Arena Rush points

During an Arena Rush event, each battle scores by league:

League Win Loss
Bronze 1 / 2 / 3 / 4 40 / 50 / 60 / 70 20 / 20 / 30 / 30
Silver 1 / 2 / 3 / 4 80 / 90 / 100 / 110 40 / 40 / 50 / 50
Gold 1 / 2 / 3 / 4 120 / 130 / 140 / 150 60 / 60 / 70 / 70

A loss still scores about half a win, so spend every token during the event. Targets and energy: Events.

Skill timing

Arena cooldowns start at 50%, then shrink with Skill Recovery: time to first cast = 0.5 × base cooldown ÷ (1 + Skill Recovery %).

Base cooldown No Skill Recovery +25% (100 rating) +46% (300 rating)
20s 10.0s 8.0s 6.8s
25s 12.5s 10.0s 8.6s
30s 15.0s 12.0s 10.3s

Rating to percent: Stats that stop working. Debuff chance against high-RES defenders: How combat works.

Numbers for game version 0.61.1516.